Course Description
The basic objective is to educate students for the fast growing industry of games development.
During the course, students will be introduced to modern game platforms, and the effect of their differences, evolution, and limitations, on game programming. In addition, students will learn the rudiments of game design and the common work flow practices.
– 5 Days: 5 Hours session (60 mins. per day)
– 5 Innovative Activities Per batch
Learning Outcomes:
– Understand game design
– Understand the fundamentals of using 2D and 3D graphics
– Understand the process of game development from idea to beta version
– Apply theories and develop and test an actual game
– Create game scripts using Nodal Program